Tuesday, October 25, 2011
Tuesday, October 18, 2011
Tuesday, October 11, 2011
Minor project 5 option 2
Final Fantasy 13 uses cut scenes to add depth to the gaming experience. The story of this game is one of the best fantasy stories I have ever followed, without taking in consideration the very strategic game play. It uses cut scenes to tell parts of the story that it could not tell why actually playing the game. Although some parts of the story avoid cut scenes by having dialogue during actually game play. This mix of movie quality segments and in game dialogue makes the story easier to follow allow for players to enjoy the over game experience
Monday, October 3, 2011
Minor project 4 option 2
A game that has realistic graphics: Madden 12; a game that
has abstract graphics: Borderlands; a 2D game; a 3D game: Mario; a game that
uses first person or third person or both Fallout New Vegas; a game that
originally was created for the real world and has been reinvented in
"gameworld": Thor; and pick a game that has a vivid, compelling and
memorable storyline: Oblivion Elder Scrolls;
Minor project 3 option 2
Rock paper scissors is a game that
has a linear game structure type. There are 2 events that you must do, and you
either lose or win. There is no room for creativity or wandering other than
which gesture you choose. The events are the chant and the revealing of the
gestures and there is no other possible path that can be taken to traverse to
the end of the game.
Rock paper scissors should only be
a two player game. The best reason for this is because if there is a need to
have more players the game can be played in a tournament style of 1 on 1
matches to determine a winner. In a game where 3 players play simultaneously,
it is possible to result in a three way tie or other confusing outcomes. What
happens when two players choose the same gesture? The addition of more players
into a single game adds too much overhead to the game and takes away from the
clear cut nature of rock paper scissors
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